subject_definitions: <Video 1>: Compositing special effects… | Deepfake AI видео

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Промпт (текст в видео), по которому сгенерирован этот ролик

subject_definitions: <Video 1>: Compositing special effects reference, for impact frames, and meta-mood of the target video. <Subject 1>: Character identity-sheet <Picture 1>, character silhouettes, emotional exampless, proportions, attitude, and overall mood. 'Loona Hellhound' a female anthro Hellhound in her late 20s, 2.2m (tall for a human) tall, and introverted+pragmatic personality-drifts with a neurotic faultline and softer edge, this adult rendition of Loona is in '2.5D'/3D, glowing eyes - red sclera - yellow iris - black pupil - vertical oval, one curved wolf-husky tail, fringed and banged hairstyle, Loona is an Southern-Califorinian English speaker, she wears the black and blue outfit and back-turned cap with sunglasses plus one right hand tight fingerless glove. All of the therein images' backgrounds are not used. In the target video she plays on an experimental percussion system. <Subject 2>: Character identity-sheet, <Picture 2> for the amorphous anthro fennec-fox bee-hybrid 'Queen Beezlebub', Nicknamed 'Beezle'. She is usually about 1.7m tall but reshapes on the spectrum bug-sized to demonic-giant (10m or taller) depending on her needs or situation. The personification of the deadly sin gluttony, she has innate magical powers. Her eyes have no irises, only red pupils in glowing yellow eye-cavities. Lava-honey tail, flickering plasma-fire hairstyle, 4 arms, stylised fox ears ending in insect feelers atop, and unexpectedly a personality that is quite sanguine, go-lucky and empathetic with a mean streak if she has to power-up, she's in her 2D-flatshaded toon form, her identity is fully preserved through through all action and deformity. <Subject 3>: The character identity-sheet for 'Josephine Bunny' <Picture 3>. 1.3m tall (big for a bunny, short for a human). An outlined 2D/toon late-teen/early-adult female bunny from Norway. Has a signature drooping left ear and erect right ear. Emerald eyes, 2 pairs of whiskers, 2 distinct portruding close-set bunny front-teeth. Her personality lies in extroversion specifically ESTP (In a sense if one mixes the personalities of 'Dora the Explorer' and 'Bugs Bunny' and makes it more grounded, Norwegian and sincere.) For the target video she's in a 'Gateway-Emo' outfit, playing an electric-guitar. Her animation style contextually flows between 'rubber-hose' and 'realistic-toon' with motions and emotions also animating in 'low-fps' or fluidly depending on situation. Any text in the identity-sheet is not used. <Audio 1>: This audio is reused in the generated video, playing its full duration unabrupted. It is the post-hardcore soundtrack including the American-English vocals of only Beezlebub. <Audio 2>: Audio design special effects refrerence, for cuts and meta-mood of the target video. summary: [reference generation + audio reuse] A 15-second, 16:9 landscape post-hardocre, melodicpop music video. Beezlebub (Vocals), Loona (Experimental percussion-system) and Josephine (String-synth) are playing the song in <Audio 1>. Josephine is in slight overall confusion, being a hired player ripped from her own universe. Every movement follows the percussive beats and melodic emotion, with sharp 2-bar cuts and oversized screen shake on every eigth kick hit. The visual language combines post-hardcore emotionality, painscape editorial collage, low-fashion punk styling, and the glitch textures. Their performance should feel inline with their personalities, half-professional, and unmistakably like an 'Helluva Boss' act. Only Beezlebub is singing, however Loona and Josephine mouth along periodically when they particularily feel the music. The target video uses an original artstyle and new and uneven and non-symmetrical composition and camerawork and logical sound design and sfx/foley. retention_analysis: Beezlebub: fully_preserved. Loona: fully_preserved. Josephine: fully_preserved. <Audio 1>: fully_copy - Beezlebub's vocals and what the other instruments play. <Audio 2>: weak_reference - udio design special effects refrerence, for cuts and meta-mood of the target video. <Video 1>: Attribute_transfer - Compositing special effects reference, for impact frames, and meta-mood of the target video. detailed_description: (A character is alive at all times according to personality, experienced states and animation style(s) unless stated otherwise. Use when logical: blinks, saccades, fondling, uneven poses/grimaces, flexes, sniffles, weight-shifts, stance-changes, breaths, microexpressions, mistakes, fondling, twitches, itching, coughs, non-verbal sounds, yawns, reaction sounds/motions, non-synchronicity and the likes. If character is anthro/animal extra effects as ear pivots, nose sniffing, tail action can be used as overtly or subtly as the archetype implies. Composition and base camera styles are non-symmetrical and non-synchronous.) - **Reference Asset Instructions** - Reference only the specified qualities. Do not directly reproduce the source images, and do not include real brands or any logos, titles, or identifiable text from the references. - **Additional Global Requirements** - **Visual treatment — throughout the film** - Heavy grain, subtle film jitter, scan misalignment, skipped-frame echoes, and high-speed layer offsets. - Fast editing using only hard cuts, jump cuts, beat cuts, occlusion cuts. - Some fades, dissolves, or soft transitions. - **Rhythm rules — throughout the film** - **Hi-hat roll:** Rapid micro-vibration, skipped frames, and fragmented type reconstruction. - **Snare:** Sudden typographic enlargement, hard cuts, and downward shoulder hits. - **Kick hit:** Low-frequency screen compression, brief image deformation, and vertical stretching or horizontal compression of type. - **Vocal keywords:** Precise lip sync, jaw movement, body exertion. - **Location changes — throughout the film** - Maintain the overall atmosphere while making each location clearly distinct: narrow passageway, close wall, shadowed doorway, metal or concrete setting, edge lighting, cavern-like space, and underground entrance. - Trigger every transition with a bass hit, snare, vocal accent. - **Framing changes — throughout the film** - Make the differences unmistakable: extreme facial close-up → waist-up medium close-up → neck-and-shoulder detail → multi-person split screen -> wide-ensembe shots. - Do not use the same shot size repeatedly. - Every hard cut should clearly change body orientation - The camera may use subtle handheld movement, a sudden push-in, a short lateral move, a quick compression zoom, or close-range swaying. - Do not let the pacing become slow-motion. - **Character rules — throughout the film** - Characters: Queen Beezlebub, (Adult) Loona Hellhound, Josephine Bunny. - Preserve the faces, hairstyles, clothing silhouettes, proportions, attitude, and overall moods from each character's identity-sheet. - Use render/shading style according to each character. - Avoid glossy, AI-beautification. - Alive at all times according to personality and experienced states unless stated otherwise, use when logical: blinks, saccades, fondling, uneven poses/grimaces, sniffles, weight-shifts, stance-changes, breaths, microexpressions, mistakes, itching, coughs, non-verbal sounds, yawns, lipsync, reaction sounds/motions, non-synchronicity and the likes. If character is anthro/animal extra effects as ear pivots, nose sniffing, tail action can be used as overtly or subtly as the archetype implies. A character speaks a legible and real language. Composition and base camera styles are non-symmetrical and non-synchronous. - **Performance direction — throughout the film** - Beezlebub's vocal delivery is larger-than life, emotionally bleeding, smoothed around accented beats. - This is an active performance. - Maintain clear lip sync: lips, jaw, expression, and breathing follow the vocals. - Beat-synced movements include head nods, shoulder drops, forward hand gestures, leaning in, head turns, turning the body, moving closer to the camera, and pointing into the lens. - **Important restrictions — throughout the film** - No complex crowd scenes. - Do not include real brands or any logos, titles, or identifiable source text from the reference images. - Loona and Josephine do not sing, they mouth along sporadically irrespective of each other. - **Shot-by-Shot Description** - **Shot 1 — Extreme facial close-up of only Beezlebub / claustrophobic passageway** - **Setting:** A tight passageway or underground entrance. - **Framing:** Extreme close-up of the face, eyes, shoulders, neck, and parts of the collar. - **Performance:** Beezlebub is in mid-song, letting her eyes go between looking at the camera and into the distance. She is emotionally possessed. - **Rhythm:** On every eigth drum kick the camera increments to Beezle's quarter view, apply a scan-offset effect. - Pan left cut. - **Shot 2 — Medium character shot of all players// mid-lit cavernous space** - **Setting:** All characters are in a different cavernous space. - **Framing:** Pull back to a semi-wide character shot. - **Performance:** Beezlebub flies around and between the playing Loona and Josephine, with post-hardcore jolting moves. Loona is in a relaxed mode of play, Josephine is more aggressive. - **Rhythm:** Shakes, and shifts with a scan-misalignment effect. - Hard cut. - **Shot 3 — Extreme close-up of Beezle's snout, into medium quarter view of everyone / occlusion transition** - **Setting:** Same cavernous space. - **Framing:** Close-up dominated by Beezle's snout, fanged teeth and powering tongue. Zoom-orbit out into quarter view of everyone. - **Performance:** Beezlebub ignores the camera. Loona increases in felt pain, completely focused on playing. Josephine catches a glance of the camera, seemingly giving a confused shrug. - **Rhythm:** The vignette stretches into long vertical strips, then break apart and reassembles on Beezle's vocal hold. - Hard cut. overall_soundscape: Post-metal, future-punk, physics-interactions, modern vocal-reverb. non_diagetic_music: N/A