PROJECT:Clockwork Halo Runner — no static frames. GOAL&STAKES:Seat the gear-ring into the main halo before orbit failure. AUDIO:100 BPM, D minor; whoosh and precise ticks. LENGTH:12s. STYLE:graphic silhouette; tribal-clockwork; red/white/blue/orange on deep black; enamel-like. CHAR:female-coded warrior; short blue hair under hood; dotted armor; tassels; staff; gear-ring shield. LOC:interior void with concentric halos [assumed night]. CAM:continuous; motivated; no freezes. QUALITY:actor+camera move; realistic causality; no text or logos; fx. LEGEND:M=action; T=transition. CAMERA_RULES:curved moves, parallax layers, shallow-to-deep focus, circle framing; hold three-quarter profile unless noted. P1 Ordinary: M:strides, tests ring weight; T:match. P2 Call: M:outer halo pulses at her; T:whip-left. P3 Hesitation: M:half-step back, quick scan; T:push-in. P4 Commitment: M:plant, raise staff to couple ring; T:arm-pan. P5 First Gate: M:red sub-ring misfires; block with ring; T:jolt-in. P6 New Space: M:slide through thin circle doorway; T:lateral. P7 Midpoint Flip: M:lights flip to blue; she reverses and orbits; T:reverse+orbit. P8 Pressure: M:rogue rings chase; she guards ring while ducking; T:low-track. P9 Resource: M:snag rogue ring with tassel as counterweight; T:rack. P10 Set-Up: M:align teeth, prime lever; T:tight-push. P11 Climax: M:clean twist locks halo, pulse steadies; T:snap-in. P12 Resolution: M:lower staff, walk on as stable halo drifts behind; T:dolly-out. IMAGE_MODE:strict. LIMITS:no sparkles on actor; no breathing beats; no resets.