16‑bit pixel art animation, the fighter sprite in a wooden dojo shifts weight from one foot to the other, subtle breathing motion in the chest and shoulders, hands tightening into fists, long shadows sliding gently across the tatami mats as warm sunlight flickers through the paper windows, hanging banners swaying slightly as if from a soft breeze, dust motes drifting in pixel clusters, camera locked in a side‑view SNES fighting‑game perspective, crisp outlines, limited 16‑color palette, no HUD, no text, smooth looping idle‑stance animation