How the reference pictures align with the target video - Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 1) aligns with the 12.00-second mark of the target video. Picture 1 and Picture 2 are the exact same text-free 9:16 loop frame. integrated_multimodal_description: [Shot 1] Static locked-off vertical 9:16 stylized high-detail fighting-game character-select shot. Preserve the exact black-armored masked swordsman, two-handed katana grip, diagonal blade, violet-white circular face core, armor, cables, purple-black world, smoke composition, ember colors, camera framing, lighting, linework, and surface detail established by Picture 1. No text, glyphs, logos, subtitles, watermark, camera motion, attack, sword movement, head turn, stance shift, eye animation, or character redesign. 0.00-3.00 seconds: the shoulders and upper torso rise only a few pixels in one slow subtle breathing motion; hands, head, katana grip, blade angle, and body pose stay fixed. Violet and magenta smoke continuously emits from the helmet/head and shoulder areas, curling upward in layered translucent wisps without obscuring the face core or blade. Red embers and black ash form a continuous particle stream: new particles enter at screen right, travel briskly across the frame toward screen left, and exit at screen left. 3.00-6.00 seconds: shoulders and torso settle back to the initial state; smoke and particle current remain continuous. 6.00-9.00 seconds: repeat the same restrained breath rise. 9.00-12.00 seconds: return exactly to Picture 1's breathing state, smoke curl phase, particle phase, lighting, pose geometry, and framing. Particles may tumble lightly as they travel, but never hover, bob, pendulum-swing, oscillate, orbit, reverse, or accumulate. overall_soundscape: Soft smoky wind, light ember crackle, distant low industrial ambience. non_diegetic_music: N/A