Create a 15-second photorealistic, live-action cinematic… | Deepfake AI Video

cyberpunk8085
@cyberpunk8085

Text-to-video prompt used to generate this video

Create a 15-second photorealistic, live-action cinematic scene. Use @video1 as the motion reference and @image1 as the character appearance reference. The three views in @image1 depict the same adult woman. Replace Gwen with this woman throughout. Preserve her facial identity, body proportions, black hair, white hooded jacket with pink detailing, black-and-pink suit, gloves, harness straps, and sneakers. Keep her hood down and face uncovered. Follow the reference choreography: she raises both hands behind her head and adjusts and tightens her existing ponytail with both hands, then lowers her arms. She walks around the architectural edge onto the underside of the building ledge with controlled spider-like adhesion, then settles into the reference seated pose. Maintain convincing hand and foot contact with the building. She is alone, quietly enjoying the city view. Once seated, she gazes outward with a peaceful expression and relaxed, closed mouth. Hold this moment through the end, with subtle breathing and gentle movement of her hair and clothing. Camera: Follow the trimmed reference’s framing and camera rotation during the ponytail adjustment and upside-down walking reveal. Once she sits, lock the camera at the reference’s final position and orientation. Maintain the same composition for the remaining duration, keeping her visible. No further pan, tilt, roll, zoom, or cut. Environment and realism: A realistic high-rise ledge overlooking a detailed modern city in clear daylight. Natural sunlight, atmospheric depth, realistic skin texture, individual hair strands, detailed fabric, and believable building materials. Render both the woman and the environment as live-action footage. Preserve the reference’s upside-down spatial relationship; her adhesion supports her body while loose hair and clothing respond to world gravity. Exactly one character appears throughout. No Miles or additional people. No dialogue, lip movement suggesting speech, subtitles, or music. Audio consists only of soft wind and distant city ambience.