# Amplifying screams ## Subject / Scene Settings… | Deepfake AI Video

keigo_matsumaru
@keigo_matsumaru

Text-to-video prompt used to generate this video

# Amplifying screams ## Subject / Scene Settings - Audience: {locale="EN"}; Narrative tone: claustrophobic, surreal panic - Subject type: humanoid - Key features: face rebuilt by square shards (all mouths); cold gray void; hands press cheeks; shards multiply; stone-pitted texture - Scale: torso-up; center-framed; Motion: shard growth/slide; handheld micro-jitter; quivering breath - Reference images: [/mnt/data/k_matsumaru_A_monster_with_many_mouths_all_over_its_face_inst_67832840-c0d1-4b35-bbc0-ca4fb3c63970_3.png] - Lighting: top key; hard rim; neg fill; subtle bounce; gobo grid; thin haze; vol - Grade: cold blue-gray; deep contrast; slight halation on teeth; vignette; heavy grain; mild CA - Visual taste: brutalist glitch-surreal; Background: blank concrete wall - Camera: MS→CU→ECU; centered/thirds; hands as FG occluders; slow dolly push + handheld; whips; brief Dutch; micro-orbits - Lens/Focus: 35/50/90 feel; shallow DOF; macro for teeth; gentle racks - Coverage: master+inserts; match-on-action; keep screen direction/eyelines - Persist: hands/void/stone-grain constant; only mouth-tile count increases ## Audio (BGM & SFX) - BGM: granular dark-ambient/industrial bed (88 BPM; slow rise; loop→end fade) - SFX: breath intakes, wet clicks, shard clacks, glitch crackle, cloth rub, sub-drops, tinnitus whine - Cues: [0.08s] impact hook; [1.0s] inhale; [3.5s] first clack; [7.5s] swarm; [12.9s] tinnitus peak→gate; [14.0s] blackout whoomp; mix: sidechain—duck BGM ~3 dB on collisions --- ## Dialogues